Friday, December 6, 2013

Genders, Culture, and the Gaming Community

          Having recently watched one of Anita Sarkeesian videos I've noticed something very strange about her video. She does point out that games do tend to have gender stereotypes and tropes fairly often, but she never actually talked about what we, as the community and developers, can do about it.
          One theory I had about it is that it stems from our culture. The way we perceive women, games, and how those two are "supposed to be tied together" all comes from the way we grew up with them. I think that one thing we can do, as a community, to stop the mass tropes and stereotypes from being a problem is to stop making it a problem and topic for our children. If they don't automatically think of make-up and the color pink associated with girls, then they (should they become developers) will stop thinking that girls should be defined by these characteristics alone.
          Another theory I had was to stop using gender as markers in games altogether. I'm fairly sure that the developers will still be able to let the gamers know who is what gender based on factors other than pink bows and make-up. Such as with the koopa kids in the Nintendo+Mario universe, letting the developers use names, attitude, and even name pronouns such as "he" and "she" could be used to help distinguish gender without the need for stereotypes or tropes.

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