Monday, September 9, 2013

Even C'thulhu plays board games!

Just when you thought your friend
wasn't going to backstab you...
          Yes, that's right. C'thulhu has invaded the world of board games. Last Wednesday I played Munchkin C'thulhu edition. This little game is part of the Munchkin series of games by Steve Jackson Games. This builds upon the traditional rules of Munchkin:
1) To win, you need to get to level 10. You achieve this by various means through event cards or defeating monsters.
2) Unless it's stated plainly in the rules or on the cards themselves, the rules are up for debate by the group.
3) Backstabbing your friends is allowed and encouraged!
          Through the use of weaponry, and event cards, and levels, the players usually start off cooperating together but end up backstabbing each other for self-gain. This game is lots of fun but can end up being quite long if the group that's playing is more focused on bringing everyone else down. But that's all part of the fun! I would highly recommend playing this game with at least 2 other people to ensure the game ends up being interesting enough to get a story or two out of it... like how one time me and a friend were in the lead and it took 4 other players to cooperate to take us two down so the rest of them can catch up!

Board Game Bonanza

Welp, looks like it's time for another post! This time, I'll be talking about the board games I've played recently that I hadn't heard of before. If board games bore you, then perhaps you may want to wait until my next post. I, for one, find board games both stimulating and very good fun for all who participate.

Guillotine


The first of the board games I played was Guillotine. A delightful game of picking and choosing who you execute and trying to acquire the most points based on those executions.
A game starts with a certain number of victims on the board in the middle. The victims can perform effects if you get them as yours, detract from your points, or just grant large amounts of points. The goal of the game is to acquire the most points before the third day ends. (A day ends if an entire lineup of victims is emptied and needs to be refilled.)
The game starts off simply with a small number of action cards, six or so I believe. Then a lineup of victims are displayed in the middle, with the rightmost one being the soonest to be executed.




The action cards are what each person carries in their hands. These cards can perform effects once on your turn that vary anywhere from adding more hapless execution victims to the end of the line, switching the positions in the line, to ending an entire day in the game.

Each turn, a player would play one action card, and then gather the victim closest to the executioner's block. Some victims would not allow action cards to be played on their turn, others would grant you additional action cards when collected. Some victims had more unique abilities as well.

All in all, a very enjoyable game with very simple rules and minimal complexity.


Thirteen

The second game I tried was Thirteen. A game I had heard of before, but never truly participated in.
Thirteen only requires a basic deck of cards. 
The game revolves around the concept of planning your moves in order to grant other players the least amount of moves, while granting yourself the most amount of moves.
The game begins with a player setting down a set or card. The player who goes first is the player with the Three of Spades, as this is the lowest card in the game, it must be gotten rid of first. However, this can be either a single card, a pair of the same card, triples, quads, or a straight of cards played. 
After that, each player around the table takes turns playing their higher cards on top of it.

The order of card hierarchy is skewed slightly in this game in that 2 is the highest card, and a 3 is the lowest, as opposed to Aces being highest and 2 being the lowest.
The order of suits goes from the lowest to highest in this order:  ♠ ♣  ♥ (If I remember correctly)

Let's do a short example, the game starts. Player 1 sets down two 4's. Player 2 cannot place any single cards, triple cards, or anything that is not a pair, lower than 4, or a 4 of a lower suit than the current 4 pair.
So if the first play was 4 and 4, the valid plays from there would be: 
(4,4), (5, 5), (6, 6), (7, 7), (8, 8), (9, 9), (10, 10), (J, J), (Q, Q), (K, K), (A, A), (2, 2);

All cards not given a suit may be any suit in the previous list. Note how 4's can still be played, but as long as one of them is a higher suit than the other two. I believe that's how it goes at least.



The two games I played both elicit a degree of planning and precognition of the board and other players. Both are a game of strategy, with a sprinkling of luck. Card games are probably one of the most tried-and-true games alongside dice or gambling games that have withstood the test of time for their usability and enjoyment of players. The fact that new games and game types are made using cards as a medium is a good indicator of that. So get out there and play some card games! They're fun, I promise.

Tuesday, September 3, 2013

A Day in Retro - #1



Cosmo’s Cosmic Adventure

Back in the day of DOS games and the adventurous nature of retro consoles there was a particular side-scroller that caught my fancy for an extended period of time. Cosmo’s Cosmic Adventure was unique, it was a fine take on a Mario-esque adventure with a sci-fi / fantasy flavor to it. It was really good!

Start of one of the adventures. Did I mention there are multiple adventures?


There were a lot of side-scrolling, platformer games in this era, as they were generally the simplest to make; no 3D objects, no dynamic 3D background or world, no extra graphics rendering besides some sprites of pixel art and a scrolling background.

I think what I loved the most about Cosmo’s Cosmic Adventure was the atmosphere, the game was very colorful and had a lot of wonderfully creative enemies and areas within its entirety. Color in the game was abundant and vibrant, and at my ripe young age of six this was my Super Mario as a child. I hold as much fondness for this game as most childhood Nintendo fans do for Mario, except this IP didn't have a gazillion sequels.

The controls on this game were really tight, and the ability to climb up walls was a very cool feature you just don’t see on games too often from that time period.



Look at that sweet background and color scheme!



Cosmo's Cosmic Adventure was probably the game that got me first interested in the Metroid series, though I rarely touched other platformers until much later in my life. Probably for good reason. Cosmo’s Cosmic Adventure is hard. Or rather, it was hard when I was six years old, maybe now I’d be a wizard at it. It had a final boss fight that was, at the time, pretty damn scary. I was amazed at the boss when I was little, it was so intimidating, and the mood of the game was excellent at that point.




Let's take a moment and remember all of the good games we played when we were younger.

What were your favorites?




I'll go first: