Saturday, December 14, 2013

Atomize

After talking about game design and different dynamics of it within the last few months, it seemed pertinent to then put up a rough draft of a game I thought up personally.
The game is called Atomize, it's a top-down 2D puzzle game with the potential for story dynamics and (in the future) user-created levels for others to play through.



At the current stage of fleshing out the game, it only has a linear level design with complex, yet simple, puzzles to navigate through with the character: Atom.
Atom has no dialogue in the game, and essentially the dialogue of Atom is more displayed through its actions in the levels.

I did my best to make some of the puzzles thus far defy normal human intuition, and so far most of those who have tested it have taken quite some time to figure out the easy ways of getting passed the puzzles.


There is a lot I'd like to add to this game, but for the moment its physical system (collisions, hit detection, doors/gates) are in a clunky developmental stage, and I need to make a lot of improvements to the feel of the game so that it's possible to make the game more forgiving in terms of some of the earlier levels and puzzles.
I will likely continue updating this blog with any continued progress I make on Atomize.

For now though, it's back to the internet, to search around for GML methods to help the game feel smoother.

No comments:

Post a Comment